Post details: Some more informative pages : our vision

06/13/10

Permalink 01:26:50 pm, Categories: Informative pages, 666 words   English (US)

Some more informative pages : our vision

I'm still working on this, but here's some important stuff, according to me :

Our vision

We believe that role playing games are first and foremost a creative activity. We believe that role players, dungeon masters and players alike are very creative. This is why Avalanche is an unfinished product. We believe can you finish this story better than ourselves; that including you in the creative process can only improve Avalanche. This is not a story where you are the hero. This is a story where you are the author. We believe that you should create the very own fabric of the culture you are part of, that you shouldn’t and wouldn’t be a simple beholder of the upcoming adventures to come. We need you to finish this book.

We believe that the creative process has more value than the final product itself. This is why you will encounter different maps representing the same reality in Avalanche; even some drafts. In the course of this creative process, which must be as free for the creators as possible, multiple, even concurrent, versions of the same truth might arise. This is good. Because there is no truth, not even some author’s truth. As authors of Avalanche, your truth is as good as ours.

Aparté. An existentialist approach: our head fake

Avalanche, as you will see, comes from a long march. It has evolved and changed over time, but it never lost touch with its designer’s value. I won’t hide it, as the author of Avalanche I do have a strong background in philosophy; and it reflects in Avalanche. My personal position is that of an existentialist, with a stronger preference for Rorty than Heidegger or Sartre. What would be my personal interpretation of what this philosophy teaches? Mainly, two important concepts. One is the “essence”, the thing that described you; or at least, the way the others might described you. Is it from an economical, sociological, psychological, biological point of view? It doesn’t really matter. There are different points of view of one self’s essence. On the other hand, there is the existence, the things you do.
I would say that from an existentialist point of view, what defines you is what you do, for which you have freedom. Note that the existence is anchored in a strong cultural and historical asset and is projected through time. Time does matter, as it is limited. This existence that defines you must be understood through time; your choices are not infinite, you cannot do everything.

Back to role playing games. What is called “metatime”, the real time elapsed into the imaginary world is maybe one of the aspect less exploited in the history of this hobby. Does time matters in a typical campaign? I would say no; at least in the product common in the shelves. But would be like a product that would try to take this element into account? This is what Avalanche is attempting.

Remember that this is our head fake. You might or might not discover it. You might or might not want to play it. It’s up to you. But if your players are asking themselves “what are we doing with the time with have left?” Or “what is our place into the world?” you are playing it. If a character comes to say, for example, with “I am a knight, I see myself and the world sees me as a knight, but given the possibilities at hand, I doubt that my actions would reflect this knighthood”, you are playing it.

What is Avalanche about you might ask me? Sure, it is about a civil war, it is about hard dilemmas about the humans’ survival, it is about the abuse of nature, but this would not be my answer. Avalanche is about finding one’s place into the world. It is about questioning one’s value. Avalanche is first and foremost about one journey of self’s discovery.

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